![]() ![]() On Turn 6, the German 8-3-8's got adjacent. Then on Turn 2 - the Russian 76L rolled a snakes as the Elephant trundled down the road and that was game.ĭan's KV-2 dealt death to the Germans by destroying all four guns and mauling the infantry. If the Germans dig in, this scenario seems tough for the Americans.įun game for about 30 minutes. With the PzJg as the only German casualty at that point, we ended it mid turn 5. The turn 3 infantry reinforcements got mauled by a couple of good rate tears from the German MMG's, the tanks from the turn 4 American reinforcements burned from a hidden 88, and the at start Americans got pushed back yet again. The game turned decisively in favor of the Germans during the bottom of turn 4 and the top of turn 5. The American at start forces made a good effort to flank and uproot my entrenched men but kept being thrown back only to rally quickly and try again. Standing pat and digging entrenchments seemed to be the better choice. I figured if the rush failed, my infantry would either surrender because of all the open ground or die for FtR. ![]() ![]() How can the German player not like a scenario that gives them three 88's! The Germans basically have two choices, rush the village and hope to hold it for the turn 5 victory, or dig in and force the Americans to come to them to prevent the alternate victory condition (of course they could push forward to the scattered buildings and hedges by the road, but why?). ![]()
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